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> Tutorials For The Beginners, ...learn how to edit and mix mp3s
VanjaT630
post Feb 25 2007, 08:54 AM
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You want to make a mix or simple ringtone.. and dont know how?

Firstable, go to http://audacity.sourceforge.net/ and download Audacity.

About Audacity

Audacity is a free, easy-to-use audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. You can use Audacity to:

*Record live audio.
*Convert tapes and records into digital recordings or CDs.
*Edit Ogg Vorbis, MP3, WAV or AIFF sound files.
*Cut, copy, splice or mix sounds together.
*Change the speed or pitch of a recording.
*And more!

After you download audacity - you will also need this http://audacity.sourceforge.net/download/lame - Lame MP3 encoder, so you can save your files as mp3's.

And thats it! Free and amazing tool is all you need for start.
Tutorials coming soon :)

This post has been edited by pantoflica: Jul 24 2008, 05:28 AM
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pantoflica
post Aug 16 2008, 12:38 PM
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TUTORIAL 1

How to make simple ringtone

Open your audacity program, go to "File" - "open" - and then find the song on your computer which you want cut off and use as ringtone:

(IMG:http://i34.tinypic.com/dcelxj.jpg)

Left click on mouse and drag the area you want to use for ringtone.

(IMG:http://i34.tinypic.com/aca45l.jpg)

Go to "Edit" and press "copy" - that will copy part of song you higlihted for your tune:

(IMG:http://i37.tinypic.com/30k91kw.jpg)

Again go to File and press "New" (it will open new empty window):

(IMG:http://i37.tinypic.com/14u83gg.jpg)

Now go to "Edit" - and "paste" (it will paste part of song you just copied for ur tune):

(IMG:http://i35.tinypic.com/mx23vt.jpg)

Now you have your tune - make sure its 28 seconds or less coz of the rules (if its over - cut it off on 28 seconds).

You dont want that tune starts loud - its much better when it starts from silence and sound is gently getting higher. To get that first you have to highlight first 2 -3 seconds of the tune and then go to "Effect" - "Fade in" and press it:

(IMG:http://i33.tinypic.com/crp7c.jpg)

After that i suggest you highlight last 2-3 seconds of the tune and go to "Effect" and press "Fade out".
That will make sound gently low down to zero:

(IMG:http://i38.tinypic.com/34sjs7p.jpg)

Now you want to save it somewhere on the computer. Go to "File" and "Export":

(IMG:http://i36.tinypic.com/2ly1i6c.jpg)

Put name in the box.. and for tunes use 128 Kbps - it will sound great and file wont be too "heavy" for the ringtone:

(IMG:http://i35.tinypic.com/11acx3a.jpg)

I hope this was helpfull. In case of any question about this - feel free to post it in Official RC Spamming topic and me or anyone else will be glad to help you :good:

We'll have more tutorials soon :byebye:

This post has been edited by pantoflica: Nov 26 2008, 07:49 AM
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pantoflica
post Aug 18 2008, 03:00 AM
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TUTORIAL 2

How to mix 2 in audacity

Considering that this tutorial would be very hard to make with images, thanks to technokid - we have it on video :good:

(IMG:http://i33.tinypic.com/28vpnyd.jpg)

How to mix in audacity - video tutorial

Once again - in case of any question about this tutorial - feel free to post it in RC Spamming topic or pm technokid or me. :good:

And no more excuses for not entering RC coz "you dont know how to mix" ;)

This post has been edited by pantoflica: Aug 18 2008, 02:48 AM
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pantoflica
post Aug 25 2008, 04:49 PM
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TUTORIAL 3

How to amplify the sound


If you think your tune dont sound loud enough - use "amplify" effect.
Open tune in Audacity:

(IMG:http://i33.tinypic.com/2zz6cjq.jpg)

Right click with mouse and drag it across the whole tune. That will darken up background:

(IMG:http://i36.tinypic.com/ftj894.jpg)

Go to "Effects" and find "Amplify" . Press it:

(IMG:http://i36.tinypic.com/27y2uxh.jpg)

Program will automatically choose best level of amplifying. So you only need to press "OK".
If level is on 0 - then your tune dont need amplifying at all. But.. in case you want it sound louder - then choose level by yourself (in that case u will have to check that "Allow clipping") and thats it:

(IMG:http://i34.tinypic.com/245hjlw.jpg)

Now your tune is louder (you can see how sound vawe is bigger then on first image of this tutorial):

(IMG:http://i38.tinypic.com/dc3dj4.jpg)

Sometimes... specially when you make mix - some parts of tune is lower then others - then you can right click with mouse and drag across the part you want to amplify:

(IMG:http://i37.tinypic.com/2q8ymo2.jpg)

Press "Amplify" and you will get only that part amplified. Be sure you check how it sounds.. maybe u will need to do it again - to lower or to higher sound, depends on your choice:

(IMG:http://i36.tinypic.com/fd6rg1.jpg)

Simple and easy - use it when you need it. Dont overdoit with loudness - people usually need their ears for whole life - not just to hear your tune ;) :P

Hope you all find this helpfull. Enjoy the music! :)

IF ANYONE WANTS TO PUT ANY TUTORIAL IN HERE - JUST PM ME AND I WILL OPEN THREAD SO YOU CAN POST IT. :good:

This post has been edited by pantoflica: Dec 30 2008, 05:13 AM
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pantoflica
post May 19 2009, 04:25 AM
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TUTORIAL 4

How to mix 2 parts


First you pick 2 parts of songs you want to use for mix. Open audacity, find 1st song, cut the part you want to use for your mix (use fade in and fade out) and save it for example as part 1. Then open another song, do same thing and save it as part 2.
So now you have 2 parts and you want to make mix out of it. Lets start!

1st open Part 1:

(IMG:http://i44.tinypic.com/2l9h2ev.jpg)

Then go to File ---> Import ----> Audio (and pick Part 2)

(IMG:http://i44.tinypic.com/2rc25i0.jpg)

Now you will have this:

(IMG:http://i41.tinypic.com/2wqfvro.jpg)

If you notice big difference in sound volume like between those 2 parts (in this case second one would sound much louder then first one)... use amplify (go to effects-utility-amplify):

(IMG:http://i41.tinypic.com/24pjatx.jpg)

(IMG:http://i41.tinypic.com/a081f7.jpg)

After that you will get this:

(IMG:http://i39.tinypic.com/iegtpi.jpg)

Now lets mix those 2 parts! How? Easy! Use time shift tool by pressing this icon:

(IMG:http://i43.tinypic.com/xaw5dv.jpg)

All you have 2 do now is to move the Part 2 somewhere where fade out of Part 1 is beginning and listen to the transition. If beats dont match - try to move Part 2 left or right (you have to listen to transition every time you move it) until you find the right place where beats match and transition sounds good.

(IMG:http://i42.tinypic.com/288a25x.jpg)

When you are 100% satisified with the tranisition - save the mix. Go to File - Export and save it!

Of course, you can also Import more parts and mix them as you want. (IMG:style_emoticons/default/thumbsup.gif)

So... what are you waiting for??! (IMG:style_emoticons/default/whip.gif) Go and practice! I know you can do it! (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/smile.gif)








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shashankzone
post Jan 26 2010, 04:13 AM
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Here Are Some Tips For Mixing in Sony Sound Forge :


Selecting A part

1. Choose the Edit tool .
2. Select the data that you want to cut.
3. From the Edit menu, choose Cut. The data is removed and copied to the clipboard.

Copying it

1. Choose the Edit tool .
2. Select the data that you want to copy.
3. From the Edit menu, choose Copy. The data is copied to the clipboard.

Pasting it

From the Edit menu, choose Paste to insert a copy of the clipboard contents at the current cursor position. If there is a selection, the Paste command deletes the selected data before inserting.

• Pasting into a stereo file will insert data to both channels — the channels in a stereo file must always be equal in length.
• Pasting data of different sample rates will cause the data in the clipboard to play at the same rate as the rate of the window in which the data is pasted.
• If any regions, markers, or loops are present in with the original sound data, they will also be pasted into the destination sound file. To turn this feature off, turn off the Paste Events command on the Options menu.

1. Choose the Edit tool .
2. Click to position the cursor where you want to paste the contents of the clipboard.
3. From the Edit menu, choose Paste. The data is copied into the active window.

Tips:

• Hold Alt while dragging a file or region from the Explorer window to an open data window or while dragging a selection from one data window to another. Data will be pasted to the destination window where you drop it. The cursor will change to a, and an L or R is displayed next to the cursor when pasting only to a left or right channel.
• Click the right mouse button while dragging to toggle mix, crossfade, and paste drag-and-drop modes.
Applying Processes and Effects

Applying Processes and Effects

There are several ways to apply a plug-in to an audio file:
• You can choose a plug-in from the Process, Effects, or DX Favorites menu.
• You can apply a plug-in from the Plug-In Manager using simple drag-and-drop operations.
• You can use the Plug-In Chainer to create chains of plug-ins that you can apply simultaneously.

1. processing will be applied to the entire file.
When you're working with stereo files, only the selected region in the selected channel is processed. Most functions can be applied to the right, left, or both channels. However, since both channels in a stereo file must be equal in length, functions that affect the length of the data cannot be performed on individual channels. These functions include Insert Silence, Resample, Time Stretch, Gapper/Snipper, Pitch Bend, and Pitch Shift (without preserving duration).
If you want to apply one of these processes in a single channel, convert the file into two separate mono files (you can select a channel and drag it to the Sound Forge workspace to create a new file quickly), apply the process, and merge the files into a new stereo file.

2. Choose a command from the Process, Effects, or DX Favorites menu.

3. Choose a preset from the Name drop-down list or adjust the dialog controls as needed.

4. Click the Preview button to hear the effects of your processing settings. Select the Bypass check box to hear the unprocessed signal.

5. If you want to change the current selection, click the Selection button to display the Set Selection dialog.

6. Click the OK button to start processing.
During processing, a progress meter is displayed at the bottom of the data window. You can cancel the operation at any time by clicking the Cancel button to the left of the progress meter, or you can press the Escape key.



I will post other information here soon.....Till Then Enjoy Mixing

This post has been edited by shashankzone: Jan 26 2010, 04:14 AM
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shashankzone
post Feb 2 2010, 10:37 AM
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Herez mine Tutorial on
Recording Multichannel Audio


If you have an audio device that supports multiple inputs, you can use Sony Sound Forge to perform multichannel recording.

1. Connect your audio sources to your sound card's inputs.

2. Enable your recording inputs:

1. From the Options menu, choose Preferences, and click the Audio tab.
2. Choose your recording device from the Audio device type drop-down list.
3. Click the Record tab.
4. Select the Enable check box for each input you want to enable for recording, and then select a radio button to assign the input to an audio channel.

In the following example, the signal from Analog in 1 is recorded to channel 1, Analog in 2 is recorded to channel 2, and so on.


(IMG:http://i47.tinypic.com/2q30rjm.jpg)


5. Click OK to close the Preferences dialog and save your changes.

3. Create a data window for your recording.

1. From the File menu, choose New.
2. Choose a sample rate from the Sample rate drop-down list, or type a custom value in the edit box.
3. Choose a setting from the Bit depth drop-down list to specify the number of bits that should be used to store each sample.
4. Choose a setting from the Channels drop-down list to specify the number of channels that will be used in the window.
The maximum number of channels recorded depends on the data window where you're recording. For example, if you enabled six inputs on the Record tab in Audio Preferences, you need to record into a six-channel data window to record all six inputs. If you record to a stereo data window, only two inputs will be recorded.

To route inputs to channels in the data window, click a channel number and choose a new input port from the menu.


(IMG:http://i47.tinypic.com/29yks2o.jpg)


e. Click OK to create the window.
f. Click the Record button on the Transport toolbar. The Record dialog is displayed.
g. From the Method drop-down list, choose Normal.


4. Choose a recording mode from the drop-down list.

5. Type a number in the Start box to specify where you'd like recording to begin in the data window. Recording will begin at the cursor position by default.

6. To determine which inputs are recorded, type a value in the Channels box. For example, you could type 1-4 to record channels 1 through 4, or type 1,
3, 4 to record only channels 1, 3, and 4.

7. Click the Record button in the Record dialog when you're ready to start recording.

8. Click the Stop button to stop recording.

9. Click the Close button to close the Record dialog when you're finished.

This post has been edited by shashankzone: Feb 2 2010, 10:39 AM
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PG001
post Feb 4 2010, 06:04 AM
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A Tip :
I Found it In A Pro Dj Site Using Audacity and analogx tap tempo
these tips are simple but EFFECTIVE!!!!!!!

Be an Audacity DJ

Bearing in mind that what I'm going to show you in this post can allow you to make perfect-sounding mixes, but it will never be the same as actually mixing on real decks. And it's not the best way of DJing free, either.

There are programs out there such as Mixxx, which are quite well-known, but since I don't use it, I can't say much about it (it does sound cool, though!).

So, anyway, this post is mainly about doing DJ mixes with the open-source audio editor Audacity. We will also be using AnalogX TapTempo to help you beatmatch easier.

Just in case you didn't know, a DJ mix is whereby two tracks are first beatmatched - This means that the second track must be sped up or slowed down to be at the same speed as the first track. When the first track is about to finish, the second track starts.

The two tracks are supposed to blend together so well that the two tracks sound like one continuous track. That is a DJ Mix.



Part 1 - Choosing Tracks

The first thing we need to do now, is to decide which two tracks you want to use.

Here are some tips for choosing tracks. These tips are not exhaustive, and they aren't always right, either. Feel free to flout any of these depending on your experience and desired effect.

1) The songs should be of a similar tempo. (I'll help you get an accurate reading of the tempo later in this post) - Basically the BPM values of the two tracks should not differ by more than 10 BPM for faster tracks (tracks 100 BPM and above), or 5 BPM for slower tracks (tracks below 100 BPM, especially tracks as slow as 75 BPM)
2) The two tracks should be similar in style and genre. (You wouldn't want to mix an emo song with a rock song, would you? They just wouldn't sound right together)
3) The two tracks should be of a similar key. (This is important when the tracks are playing together, you can optionally shift the key of a track, but it'll sound a little strange)



Part 2 - Getting the BPM of the First Track

Alright, so now you've picked the songs you want, drag and drop the first song into audacity, and follow the steps...

1) Launch TapTempo
2) Play the first track
3) Switch over to TapTempo and let the track play in the background
4) Whenever there's a beat, hit the spacebar
5) In TapTempo, there should be three values, concentrate the most on the first "Tempo". Continue tapping until the value stabilizes. This means that you can take an average value when the tempo fluctuates by about +/- 2.

If you didn't understand step 5, think about this example: I'm tapping to the beat of a track, and after a short while, the "Tempo" field reads between 119.6 and 120.4 BPM (the value will change with each tap). So the average value should be about 120 BPM.




Part 3 - Getting the BPM of the Second Track

So now you've got the tempo of the first track. Our goal now is to match the tempo of the second track with the tempo of the first track.

Before we do that, though. We also need to know the tempo of the second track.

So, repeat the steps in the previous section, to calculate the tempo of the second track. You cannot use the same TapTempo window. You must close that window and open a new one before working on a second track!



Part 4 - Change the speed of the second track

Alright, if you've read this far, I'll assume you've gotten the BPM of both tracks.

1) Now, load the second track into Audacity
2) Go to Effect -> Change Tempo
3) Look for the field that reads "Beats Per Minute (BPM)"
4) In the "From" field, type the BPM of the second track
5) In the "To" field, type the BPM of the first track

Now, the two tracks are quite beatmatched (it's not going to be perfect).



Part 5 - Get the tracks in time

Listen to the ending part of the first track to decide where the second track will start playing. I suggest you find a drum beat near the end of the first track that will be suitable.

Now inspect the starting part of the second track, and find a drum beat that adequately marks the start of the track.

You can use the waveform to help you. Just in case you didn't know, you can quite accurately find drum beats visually by looking for stuff like this:



That is a single beat. Notice how the starting of the beat is very tall, and it falls away quite quickly.

Of course, within songs, we're not going to get beats so nicely shown to us. There's bound to be other instruments that will interfere in the waveform.

So here's a short snippet of a song. See if you can identify the beats!




Done? Using the same segment of the track, I've highlighted where the more significant beats are with red lines. Notice I didn't do up every beat, and that I've actually left some gaps. Also notice that the beats are evenly spaced out - This is supposed to happen since the beats in a song are at regular intervals:



With all the knowledge you've acquired, it is now time to put the two tracks together!



With the two tracks, one on top of the other, you need to now pull the second track, such that the selected beat of the second track plays at the same time as the selected beat of the first track.

To pull any track around, select the time-shift tool from the top left corner of the screen, and then drag the track. Here's the time-shift tool...



What you want is the two beats coinciding like this:





Part 6 - Review

Alright! Now move your cursor near the joint area and play it back. Now is the time to review the mix. Here are a couple of pointers to think about.

1) Are the beats matched? The first beat may match perfectly, but the later beats may slowly slip out of time. This is common, so don't worry. If you get a perfect mix, you're just lucky. I'll come back to solving this problem in a bit.

2) Is your cue point (the two coinciding points I told you to choose earlier) working alright? Are the beats working well together? Use your ears and intuition. All I can say is, they will either sound okay, or sound strange. If they sound strange, try a different cue point.

3) How well do the two tracks work together? This is where the choosing of tracks is important. If one track sounds really awkward because it got sped up too much, you know you've chosen the wrong track.



Part 7 - Pitch Bend saves the day

Let's say the tracks are almost in beat, but the second track is 'sliding' slowly out of beat.

Look at it visually and you'll know what to do...

At the start, the two tracks are synchronised:



But, if we moved down later in time, the beats may appear to have 'slipped' out of sync. In this case, the second track seems to have moved away in the direction of the yellow arrow:



So what we need to do, is to push the track in the direction opposite to the yellow arrow.

But you shouldn't do a time shift, because that will disarrange the first beat. Instead, use pitch bend, which temporarily speeds up or slows down a track.

This is how I do it. Slightly before the beat, select some of the track, and slow it down a little. (To do that, go to Effect -> Change Speed. Enter a small negative value like -0.1%)



What happens is that, when it gets slowed down, the selected area will expand in size, pushing everything to the right of it in the direction of the yellow arrow.



In this example, the second track was too fast, and therefore was slipping towards the left. It is possible the the track is too slow instead, and thus appears to be slipping to the right. That way, you must speed up the track instead. So, in the change speed dialog, enter a small positive percentage like 0.1% instead.

Pitch bending requires practise. Don't do it too the same area too much or it'll sound out of key. If there is a need to pitch bend to a large amount on the same area, use "Change Tempo" instead. However, there should not be such a need unless you didn't tap in your BPM correctly.



Alright, we've covered A LOT in this post. Let's review what we've done.

1) Choose two tracks
2) Get the BPM of the two tracks
3) Match the BPM of the two tracks
4) Find a cue point
5) Match up the cue points
6) Review the mix
7) Pitch bend as necessary



Mixing takes a lot of practise. Mixing with Audacity takes EVEN MORE practise. I'll add on more tips in the future so that your mix will sound even better, but if you've read through this entire post at one go, I applaud you. Go try it out, and remember, practise, practise, practise.
That's The Mantra !!!!!
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